top of page
bluebox.gif
divisions.png

Everyone has a job to do

 In the Anti-Herald Initiative, there's a lot of different tasks to undertake. In order to best coordinate the agents and cater to their strengths, they're sorted into divisions, each with a specific task and a specific abilities required for their members. The leaders also specialize in giving orders to certain divisions according to their own capabilities. Each agent will be able to request in which division they want to be, although they won't be accepted if their skills aren't suited for it. 

​

In total, there's five divisions, each with their own duties.

Fighters Division

The most numerous division of the Initiative, led by Selene. Fighters go out in the field for elimination, rescue, or arrest missions that don't require a very subtle approach. They're front-line combatants who will fight the Heralds head on, and, therefore, tend to be the public face of the Initiative.

  • Fighters may buy any kind of weapon in the shop, as long as they meet other requirements such as rank or stats restrictions.

  • Their most important stats are STR and END, with DEX playing a sizable role as well. These stats' main roles for the division are, respectively, how much damage their blows will deal, how much damage they can take before they fall, and how good their aiming with ranged weapons is.

  • Only agents who have combat capabilities in some way will be accepted as fighters. They must know how to use a weapon (ranged or melee), and be competent enough to hold their own in a fight, while also being able to cooperate with others.

Missions for these agents are the most action-oriented, having to clear out areas of enemies, defend positions, or scout hostile areas.

Research Division

A division that tends to stay more secluded in the ship, the Research division's task is to develop new technology for the Initiative to use in their fight against the Heralds. They can be weapons, defensive equipment, vehicles... almost anything, as long as you have the ideas and the necessary materials. Most of their finished creations will be put up for sale in the shop, and it's up to them that the agents are well-stocked with and better new ways to fight. Their division leader is Selene.

  • Researchers cannot buy weapons, although they can borrow them for research purposes, free of charge.

  • Their most important stats are INT and DEX. Both are used during the development of new items. In the rare occasion they must go out in the field, DEX will be most useful to fix equipment, and INT to get hints on what they're researching.

  • Only agents with knowledge of applied sciences will be accepted as researchers. Check out our current agent roster in this division to see examples of acceptable fields.

Missions for these agents will involve a creative approach, in which they will be asked to find a solution to a particular problem. They may be asked to design a new weapon with certain constraints, a new defense system for the ship, etc. There's a lot of possibilities, and their work will contribute to everyone's capabilities in the field.

Medical Division

Led by Buer, the medics are an important backbone of the Initiative, and the most versatile division. There's three different kind of missions that each agent can choose to pick from depending on their abilities. Battle medics assist the Fighters division during their missions in order to provide support and first aid to the combatants. Investigation medics are researchers who focus on the creation of medical advancements to aid the Initiative or civilian population. Lastly, stationary medica attend the wounded in the ship, or at camps in the field. Every agent can decide which kind of missions to take, as long as they're within their capabilities.

  • Battle medics can buy small weapons, but they're not advise to use them unless they have no other choice. Their most important stats are PER and DEX, used to survey their surroundings for danger and apply medical aid efficiently.

  • Investigation medics tend to work together with research to create new medical advancements. Only agents with experience in medical research will be accepted, such as pharmacologists, pathologists or biologists. Their most important stats are INT and DEX, similarly to the Research division.

  • Stationary medics tend to get busy when agents get injured on the field, or when civilian population needs help in shelters. Their most important stats are INT and DEX, Putting them to work to quickly identify a patient's ailment and putting a treatment together.  

These agents are encouraged to stick to two of these kind of missions at the very most and avoid being a jack of all trades.

Intelligence Division

The Intelligence division focuses on undercover operations and information gathering, as well as any delicate jobs that need to be completed with a more gentle hand the Fighters division might not have. Sabotage, espionage, infiltration... almost anything is acceptable when it comes to gaining the upper hand. The members of this division can have many occupations, as long as they're good at their job and leave no tracks behind. Their division leader is Dante.

  • All Intelligence agents can buy small and medium arms, as well as special weapons tailored for them.

  • Spies tend to focus on infiltrations, mingling with Heralds to extract information from them in their own premises. Their most important stats are CHA and PER, to be able to convince people around them and analyze their surroundings.

  • Saboteurs specialize in destroying or tampering with security systems, or infiltrating areas without being seen physically or remotely. Their most important stats are PER and INT to be able to analyze the situations correctly and solve the challenges in their path.

  • Hitmen focus on taking out objectives silently, without anyone ever knowing they were there. Their most important stats are DEX and PER, with a special mention for STR. They're used for aiming with ranged weapons, stealth, finding and dodging traps, and lastly, how much damage their strikes inflict.

Their missions tend to be complex and require different kinds of agents for their completion. For example, it can imply a spy infiltrating and making contact with a target in order to lure them somewhere for a hitman to take them out, with a saboteur having come beforehand to destroy the security cameras. Teamwork is very important. Agents who are hybrid between these types or take unconventional approaches are also welcome, as long as they can do their job.

Support Division

A special division led by Dante that focuses on providing services to the other divisions of the Initiative and keep it well-functioning. While they might not fight against the Heralds, their work is vital to ensure the Initiative works properly.

​

The agents in this division may not perform missions or rank up, only do their assigned duties. Thus, only secondary agents may belong to this division. You may buy a secondary agent slot in the shop. Here's a list of jobs these agents may choose to perform and must be indicated in their app:

  • Mechanics. They perform maintenance in the many machines of the Initiative including weapons, vehicles, and the ship's engines. To be a mechanic, an agent has to have technical knowledge about machines.

  • Pilots. While the battle pilots belong to the Fighters division, these pilots focus on the transportation of goods and people, not getting into trouble. In order to become a pilot, an agent has to be able to pilot a plane or a helicopter.

  • Drivers. Same as the pilots, there's battle drivers in the Fighters division, but these drivers focus on transportations of goods and people. In order to become a driver, an agent has to be able to at least drive a car.

  • Suppliers. They negotiate with local communities and shelters in order to obtain supplies for the Initiative. They handle supply trades, and also scavenge themselves for materials if needed. In order to be a supplier, the agent's CHA and PER must be at least 3.

  • Coordinators. Mission dispatchers, making sure everything is running smoothly and making sure everyone is where they should be. They're more important than they seem! If an agent wants to become a coordinator, their INT must be at least 3.

  • Cooks. In charge of feeding the entire Initiative. They cook in the kitchens according to the supplies they have and serve everyone their established rations. They can be stationed in HQ or in camps. In order to be a cook, an agent has to be able to cook comfortably without causing kitchen disasters.

  • Janitors. Although it doesn't sound that impressive, a janitor's job is still important. They keep the whole ship clean and re-stock areas such as the restrooms. In order to be a janitor, an agent's END must be at least 3.

  • Tech support. Someone needs to help Dante upkeep the computer systems of the ship! While their access to data is limited, they make sure the servers supplying services such as the text chat or the earpiece communication are working properly, as well as internal networks of the ship. In order to work in tech support, agents must have some advanced knowledge of computer systems.

  • Counsellors. Physical health is important, but so is mental health. Agents who are not feeling so hot may come to a counselor in order to seek advice, unload their frustrations, or coordinate more serious therapy sessions with psychologists and psychiatrists in the Medical division. Agents who want to work as counsellors must have a CHA of at least 3, and a good attitude.

  • Couriers. With the expanding infrastructure of the Initiative and the need to forge diplomatic relationships that aren’t only resource-based, the Initiative needs people whose job is to deliver letters, documents and packages to people. It can be inside the ship itself, to agents’ families and loved ones, or diplomatic work with stabilized territories. Couriers must have END and CHA of at least 3.

  • Public Relations. With more and more countries liberated, they need to know what the Initiative is doing to keep up good relations. These agents' job is to deliver stories about the Initiative's work, attend interview requests from liberated countries, and prepare public statements about our actions when necessary to prevent bad press from the Heralds. Public Relations agents must have CHA of at least 3 and have experience with the media.

  • Farmers. After the new farm was created in the ship, there was a need for people to man it and help the Initiative be self-sustanable with basic crops, and tending to animals such as chickens and any future ones that might come. It's a hard job, but a honest one too. Farmers must have STR and END of at least 3.

  • Medical Assistants. They assist the Medical division in tending to lesser, low-priority matters such as injuries and general charting. They perform tasks like nurses like taking vitals and gathering summaries before a Medical agent can attend to a patient. In order to become a medical assistant, an agent must have at least 3 INT. A medical background is not necessary and training is provided.

  • Twitter

©2019-2021 by Zeirt & Yuriikuma

bottom of page