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Credits System

The Anti-Herald Initiative rewards agents for their efforts with a currency named Credits, which they can use to purchase new equipment, permissions, and other interesting perks that will be of use during their fight against the Heralds of Despair. In order to earn Credits, agents can complete missions. You also earn Credits by submitting content to the group and generally being active!

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Please make sure to calculate the amount of Credits you get from a submission to the gallery and leave your calculation in the artist's comments. We believe leaving the judgment to you is the best way to not misjudge categories. For your convenience, we've attached a calculator to the credits guideline so you can easily calculate the amount of Credits you'd get from your submission. Feel free to make a copy!

Banking System

Keeping track of the Credits you've earned is your responsibility as well, considering the fact we're not in control of how many Credits you earn. In order to keep track of how much currency everyone has, we've created a banking system in which members must keep track of their earnings. Each member will have a tab created for them upon acceptance, and they must update their earning after every submission in it. Please make sure to have your tab updated before you attempt to purchase anything!

In order to lower the chance of vandalism in the member bank (since anyone can edit it), you can find the link to the bank in the #resources channel in our official Discord.

Shop

Now that you have some credits, why don't you browse our selection? It's divided into several categories to keep things orderly:

  • Paperwork: Certificates, permissions or other miscellaneous paperwork an agent may need. All of these items concede special permissions, let you create new agents, or change things about your agent.

  • Abilities: Abilities that can be purchased when your agent has unlocked ability slots by ranking up.

  • Weapons: What agents will bring into their missions in the field. New weapons will be developed and put up for sale by the Research Division. Weapons are divided by category. Depending on the category, they may be restricted to certain divisions. They may also have stat or rank restrictions.

  • Utilities: Items that can support agents in combat, aid in research, or any other kind of support. These items are usually expendables. New utilities will be developed and put up for sale by the Research or Medical Divisions. These items may have division, stat, or rank restrictions.

  • Vehicles: Allow agents to move faster in open fields and take missions that may require a high mobility, such as scouting missions. Generally, vehicles are aimed towards Fighters and Support agents in the jobs of supplier and courier.

  • Housing: Any items that can improve an agent's own room in the Initiative's ship! In order to purchase any housing items, they must first purchase an individual room request that lets them move out of the barracks.

  • Upgrades: When enough credits have been given to any of these funds, upgrades will take place in the ship or for agents, unlocking new kinds of purchases or facilities. They're important for the progression of the group!

Once you've made up your mind about what items you wish to purchase, please use the channel #shop in our official Discord to request them.

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